
Tell them to make really loud eating sounds like "YUM YUM YUM YUM YUM!" Mess Table!: Four players squat in a circle like sitting at a table and pretend to eat like they haven't eaten in days.Crows Nest!: Three players stand backs to each other and lock arms at the elbows to form the crows nest.Both scan the ocean for the sailor overboard. Sailor Overboard!: One person drops to one knee the other stands behind them, puts a hand on their shoulder.You will be surprised how many go the way you point instead of the right direction) (for an added bonus be sure to point the right direction the first few times and then begin to point the opposite occasionally. To the shore!: Players run to the left.To the ship!: Players run to the right.Captain's Coming!: Everyone stands at "attention" (in a salute), and they can’t move from this position until the caller says, "At Ease!" If they laugh or break from the attention, they are dismissed.Here is a sample of the actions or commands that the Captain will call out. To make this a more co-operative game, you can just play for the fun with nobody being out. they can act like they are “floating” around the room, just like jellyfish “float” in the water). For some of the commands, like “Jellyfish”, players may not prefer (or may not be able) to get down on the ground – come up with an alternative way of acting that command out (e.g. If there are several players left and it seems like it will be too difficult to “trick” them, you can also declare multiple winners and end that round. Any sailor who does something different from what the caller said is out of the game.

If you find a Crows Nest with 2 or 4 people in it, the whole group is out. Crows Nest! (3 players) if the group ends up with a number different than the one called, those players are out of the game e.g. Since there are many variations to the actions (see below) we recommend the Captain choose their list of 5-10 actions and ask for volunteers to help demonstrate each of the action before beginning the activity.įor the groups that are meant to include a specific number of players e.g. When there is 1 player left, the game is over. If they don't find a group fast enough or perform the right action, they are out of the game. Once the captain calls an action, each player has to quickly start performing the action (e.g. Optional: create a boundary with rope, chalk, or sticks to designate the sides of the shipĪssign one person to be the "Captain." The role of the Captain is call out the actions and dismiss the players who don't do the actions quick enough or who break from character.
