
Well, to capitalise on the film’s release, Ubisoft decided to resurrect the franchise by (ironically) travelling back in time to squeeze a standalone adventure between the much-loved Sands of Time and the much-not-loved Warrior Within. Remember when Disney thought they could get away with giving Jake Gyllenhaal a tan and casting him as a Persian prince? We're surprised Taylor Swift didn’t bring that up in 'All Too Well'. Other times we got a whole new experience entirely – maybe even (whisper it) better than its bigger brothers. Sometimes we got the same game, but worse. What we ended up with were these fascinating little side projects usually from smaller developers who were tasked with adapting HD behemoths into ambitious SD counterparts.
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While underpowered compared to the PS3 and 360, the Wii was in more homes than your uncle serving 20 years for undisclosed crimes – so it was getting those AAA titles whether it liked it or not.

Soon after, I became obsessed with another section of the catalogue: the Wii's wonderfully weird and exclusive ports. I’d missed out on a catalogue of absolute classics from Super Mario Galaxy to WarioWare, and Skyward Sword to Silent Hill: Shattered Memories. But upon finding a Wii for about £20 at my local Cash Converters sometime later, I realised exactly what I had actually been: an arse. As a next-generation fanboy, anything without an HDMI port was the enemy.


I'll admit it – I hated the Wii when it first came out. Image: Ubisoft / Activision / Capcom / Time Extension
